If you configure the C++ files to be compatible with macOS Player, Unity compiles them together with C++ code that gets generated from managed assemblies. These C++ files will act as plugins within the Plugin Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. ![]() More info See in Glossary scripting backend A framework that powers scripting in Unity. ![]() ![]() You can add C++ (.cpp) code files directly into a Unity Project when using the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms.
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